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Top eSports teams by 2019 tournament winnings

Today’s topic : Top 10 eSports teams in 2019 and other esports interviews. eSports are a huge money industry this days and you will stunned by the amounts esports players make.

Nyhrox’s former teammate, David “Aqua” Wang swooped into the eighth place with slightly under $1.8 million in prize winnings throughout 2019. Just like his former teammate, the 17-year-old Austrian pro made most of his money with his first-place finish at the 2019 Fortnite World Cup – Duo, however, he earned an additional $290,000 due to his success elsewhere. Two of his most notable achievements besides the World Cup duo title was his 94th place finish at Fortnite World Cup – Solo ($50,000) and a first-place finish at Fortnite Champion Series Season X European Finals ($160,000) where he played alongside two compatriots Klaus “stompy” Konstanzer and Thomas “Tschilinken” Hörak. Discover additional info on Top 10 eSports Players.

The National Association of Collegiate Esports (NACE) is a nonprofit membership association organized by and on behalf of its member institutions. What began on July 28, 2016 with just a handful of member schools has grown into organization that supports more than 94% of the 130+ schools with esports programs. NACE, which also supports more than 3,000 student athletes, offers more than $15 million in scholarships and aid. Funded by Fresno State President Joseph I. Castro and administered via Student Involvement, the program is housed within the Student Recreation Center, which has six console stations equipped with a 50″ Monitor, PS4, and Nintendo Switch. Competitive ladders will be offered in the coming months. Currently, the program is seeking a coach, area manager, production manager, and varsity players. Tryout information is to be announced. Visit Fresno State Student Affairs here to fill out a comment form to be notified when tryouts are set to begin.

Today, we are pleased to announce that Arcadia University, Barry College, and St. Thomas University have joined the growing number of schools with formal esports programs. St. Thomas University has already established a scholarship program and each school plans to launch their esports program this fall. Here you go. This fall, Arcadia University will become one of eight colleges and universities in the Mid-American Conference (MAC) offering an esports varsity athletic program. The school, which offers a BA in Global Media with a Digital Gaming Studies Concentration, joins Albright College, DeSales University, Delaware Valley University, Lebanon Valley College, Misericordia University, Stevenson University, and Widener University.

While Team Secret made most of their money via Dota 2 events, Gen.G were making waves in PlayerUnknown’s Battlegrounds scene, where they won three major tournaments including PUBG World Global Championship 2019, which netted them $2.283 million. Heading into 2020, Gen.G also announced their first CS:GO roster, which will compete in North American CS:GO scene. The roster, while not yet established, does hold a lot of potential, and we can expect Gen.G to appear higher up the list comes December 2020, especially considering they also field two strong teams in Overwatch (Seoul Dynasty) and League of Legends (Gen.G). Discover more info on Top 10 eSports Teams.

Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship.

The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested. Source: www.onlineesports.com.

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